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Cleric Venyer by StoryKillinger Cleric Venyer by StoryKillinger
Not entirely sure im satisfied with this one...
All in all 7 hours...
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I've meant to come and crit this for a long time but life has conspired against that in some ways.

I must say, you should be happy with the design of the armour. It looks sensible and highly usable, whilst still being a fantasy creation. This is something I like. I also like that it is NOT another Spess Mehreen. Though: why a skull helmet? Isn't that a very weird helmet-design, when the rest of the armour looks so practical and unadorned? Unless that contrast is exactly what you aimed for.

You have good values overall. Maybe the face is lacking some definition and is in almost full profile while the rest of the body is 3/4 profile. I can't quite figure why it'd be that. Though it is obvious you aimed for a portrait-look.
As said, the face could use a little more definition, with just a notch deeper shadows in places. As is, it looks oddly flat to my eyes.

I am also missing a shield design: that is one large area of nothing. Negative space to rest your eyes on is important in a painting, for sure, but that is a bit much, especially so when you consider the flat background.

And where are his legs? It's just a big black void there... I'd expect at least a hint of a glint of armour on one leg. The cloak also looks a bit unfinished to me.

I do like the technique you used and your sense of proportions and anatomy are solid, to my unrpofessional eyes. Nothing to complain about here, really. Maybe that the foreshortening on his left arm on the shield is a bit dubious, but I hadn't noticed that before I looked closer.

I think you should be happy, and perhaps consider topping off the things I pointed out, to make him complete?
What do you think?
The Artist thought this was FAIR
2 out of 2 deviants thought this was fair.

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blaunagel Featured By Owner Jan 24, 2013  Professional General Artist
ideja: mogao bi da ima pelora i na stitu.
slem je strava samo se ne vidi lepo da ima i oreol pa je zato malo out of place.
StoryKillinger Featured By Owner Jan 27, 2013  Hobbyist Digital Artist
MachinesBleedToo Featured By Owner Jan 9, 2013  Professional Digital Artist
You're really good at shading metals dude. So shiny and real and 3d.
Well good at painting any textures really I just suck at metals so I admire how you do them. :<

My only critique is that the metals shading is higher in contrast than the rest. I'd put lighter highlights on the skin etc, to even it out- because it looks more washed out than the chest piece does. But it doesn't take away from the piece too much honestly.

I like the suggestion of a bg too.
StoryKillinger Featured By Owner Jan 13, 2013  Hobbyist Digital Artist
Yeh! I agree ... its terrible. And even armour lineart is half arsed. I have a sketch where there is only ARMOUR and its 10 times better then this crap. :<
MachinesBleedToo Featured By Owner Jan 13, 2013  Professional Digital Artist
I do not think it's terrible at all :x
ColonelYeo Featured By Owner Jan 8, 2013  Hobbyist General Artist
I think you should be pleased, this looks really good. :)

I love the work you did on his armor. Especially the mail on his arms, and the etchings on the chest plate.

If there was anything in it I could see a little off, it's in how the cape is draped over him. The top and parts immediately at his shoulders look great, but it looks a bit "starched" and stiff at the bottom. (and maybe a little short on the left too.) Not really sure what I could to help there. The only thing that pops to the top of me head would be to use a less "hard" a shade along the leading edge, and maybe throw in a sort of 'S' curve into it to show the cape is being blown. (I assume that's what you were going for.)

Hopefully I'm being of some help. ^^;
StoryKillinger Featured By Owner Jan 19, 2013  Hobbyist Digital Artist
You sure are! Too many things are off about this one... But hell! Cheers dude!
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Submitted on
January 8, 2013
Image Size
478 KB


21 (who?)